Pangea: Beyond Extinction - Dynamic Skin Shader

This is a turntable pass through some skin tones and parents variations. I made this shader in Unreal Engine with the model and textures provided by Álvaro Rozalén, our Lead Creature Artist at Pangea: Beyond Extinction, and Rook a talented rigger and animator!

This proved a real challenge. We wanted to be able to create some skin tone regions as well as some pattern color regions which we could then modify in engine individually.

Then, our programmers will be able to spawn random skins on our creatures, with a set range values for each colors and choosing the patterns and skin tones they want.

Be sure to back us to show our strength to publishers! £1 can only mean so much to us!

November 30, 2021